by Andrés Ibañez | Jun 13, 2016 | WWDC, WWDC 2016
(Yes, I just copied Erica Sadun’s idea). This post will be update as the keynote goes by. (I will have lunch midway through the keynote, so I will be at least 15 minutes late at some point). ——— All times are EST. 12:52 PM: The stream seems to...
by Andrés Ibañez | Feb 10, 2016 | iOS Development, OS X Development, Tutorials
I recently decided to monetise the upcoming version of Mignori as a free “Lite” app and a paid “Pro” app. This was a prevalent business model before IAPs were a thing, and it almost died off completely when they were introduced. Despite all...
by Andrés Ibañez | Dec 18, 2015 | Blog
The C-style for ;; loop simply has no place in Swift. Recently, it has been announced by Chris Lattner himself that Swift will do away with the classical C-style for ;; loop. The suggestion was done by Erica Sadun, one of the most respected members of the iOS...
by Andrés Ibañez | Oct 3, 2015 | Blog
Build Numbers in Xcode The “Build Number”, also known as “Bundle Version” is a field of your info.plist file in your app project. This help helps you build and sort different builds of your app. This field is pretty much free from. You can set...
by Andrés Ibañez | Jul 3, 2015 | iOS Development, OS X Development, Tutorials
Swift is a truly powerful language. But a powerful language is nothing if it doesn’t have a powerful standard library. In this post we will get started with the Swift Standard library (which is small compared to the standard library of other languages, but by no...
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