Corehaptics

Playing Custom Haptics on iOS

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Vibration and physical feedback has become an important feature of Apple’s operating systems. Starting with the Apple Watch, Apple replaced the traditional vibration feedback with haptic feedback hardware, which allowed them to have more control over how vibrations and physical feedback work.

First being introduced in the Apple Watch, Haptic Feedback has been a core part of the Apple ecosystem experience since. Just think about it, wouldn’t it be weird if you force-touched the screen to do something, and there was no physical response from the device? Think of the old Peek-and-Pop. If you updated to iOS 13 and got context menus, you may feel they feel great to do in iOS (because they have a haptic engine), but on iPad they feel lacking because the device doesn’t vibrate when triggering them.